HIVE STUDIOS · MARKETING & COMMERCE

The worlds
beyond the frame.

Every story can become a place audiences return to—through objects, experiences, partnerships, and beautifully curated extensions of the screen.

Story first.
World always.

This is where HIVE’s project worlds become tangible. Each Shoppe is designed from the emotional and visual DNA of its show, creating authentic opportunities for audience connection and brand partnership without compromising the story.

The current collection

Enter a world.

Active concept Shoppes open directly. Upcoming worlds remain reserved as the slate and partnership strategies evolve.

Active concept · Curated luxury

SHOP RED

Power dressing, immaculate objects, the perfect work bag—and the scent of a room where the outcome has already been decided.

Enter SHOP RED
Active concept · Mythology reimagined

ERIS
The Shoppe

Chaos made covetable: celestial jewelry, secret-keeping objects, modern Olympus, and artifacts worthy of a goddess becoming herself.

Enter ERIS
World reserved

SABÍNE

A future edit shaped by her world, her rituals, and the objects that make the story unmistakably hers.

In development
World reserved

COOLEY AND THE
CHANGEMAKERS

Tools for curious minds, beautifully designed play, and a new generation of objects built to change something.

In development
World reserved

A TASTE OF
EVERYWHERE

Recipes, tableware, pantry discoveries, travel objects, and the partnerships that turn every episode into a passport.

In development

Not merchandise.
Worldbuilding.

The partnership comes after the story. The object earns its place because it belongs in the world—and audiences can feel the difference.

HIVE STUDIOS · MARKETING WORLDSInternal concept reference · Partnership examples subject to approval